them to meet people in person rather than online. peer behavior might also encourage internet use if one's friends are using it. modeling may play a role—users can witness and experience how others engage in internet use and then replicate that behavior. the interactive aspects of the internet, such as chat rooms, e-mail, and interactive games like multi-user dungeons and dragons (muds), seem to be more likely to lead to internet addiction than purely solitary web surfing.
one question that has not yet been answered concerning internet addiction is whether it is a distinctive type of addiction or simply an instance of a new technology being used to support other addictions. for example, there are gambling casinos on the internet that could reinforce a person's pre-existing gambling addiction. similarly, someone addicted to shopping could transfer their addiction from the local mall to online stores. persons addicted to certain forms of sexual behavior can visit pornogra
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